![]() ![]() While they each start hooked up to a piece of the grid this is comparable to their segment on the Standard Grid, it is really easy to send any personality down any path you wish to have. The Expert Grid, alternatively, has all characters starting on the same node. This defines each character into their position in reality well - Tidus is a warrior with a lot of agility, Lulu is a black mage, and so forth. This implies that they functionally have their own sections of the grid and a path that offers little in the way in which of deviation until they reach the tip. On the Standard Grid, all birthday party individuals begin very far clear of one other. When you get near the end of the game, there are ways where you can easily farm AP and Spheres in order to fill the Sphere Grid quickly, which you will want to do to take on the game’s superbosses.Ĭompletely filling a characters’ Sphere Grid will earn you the achievement ‘Sphere Master,’ while completing it for every character will give you the ‘Perfect Sphere Master’ achievement.The starkest difference between the two grids in Final Fantasy 10 is the place every character begins on it. It’s also worth noting that the Expert Sphere Grid has less total nodes than the Standard Grid. This Grid is recommended for players more familiar with the Sphere Grid in general, as the freedom it provides can make new player get lost if they’re not careful. It’s also a lot easier to go into other character’s paths, allowing you to mix abilities much earlier in the game (for example, you can learn Black Magic spells while going down Yuna’s path). All characters will start roughly in the middle of the Grid (with Kimahri’s Lancet being the center node), and are free to go down any path that they want. ![]() The Expert Sphere Grid mixes characters’ paths a lot more. This is the recommended Grid to use for new players. Characters will start in their own section of the Grid, and their paths will be mostly linear for most of the game. The Standard Grid is the one that was in the original Final Fantasy X (with some added Extract abilities to get Red Spheres easier). There are two types of Sphere Grids you can choose from at the beginning of the game Standard and Expert. Tidus with a full Sphere Grid and mostly maxed out stats Standard Vs. The only requirement with using these spheres is that the node must’ve been activated by another character. Yellow Spheres will allow you to activate a node from anywhere on the Sphere Grid. ![]() Once one of these nodes is unlocked, it unlocks in every other characters’ Sphere Grid as well, and converts into an empty node. There are four levels of locks, and you need the sphere of the corresponding level to unlock it (for example, a Lv. ![]() It’s worth noting that stat nodes converted by a Purple Sphere will be better than the standard nodes in the Grid (a STR node will give +4 as opposed to the normal +1-3). There is a Purple Sphere to match each of the basic stats in the game: Strength, Defense, HP, Magic, Magic Resistance, MP, Agility, Accuracy, Evasion, and Luck. Purple Spheres fill in an empty node and turns it into a stat node (which then will need to be activated with a Red Sphere). Every character is eventually able to activate every node in the grid. These you will not be able to unlock until later in the game (it’s worth noting that it’s easier to go into other sections in the Expert Sphere Grid). While it is possible for characters to cross over into each other’s sections, most of the paths are initially blocked by locked nodes. To activate a node, you will need a sphere that associates with the stat or ability.Ĭharacters will start in different sections of the Sphere Grid. The empty nodes you will be able to fill with a stat as you progress in the game, while the locked nodes prevent you from going down a certain path. There are also empty nodes and locked nodes present on the grid. Most nodes will be associated with either a stat (for example, a node can add +1 STR) or new ability. Lvs are used to move across the Sphere Grid, costing 1 level to move forward on your chosen path by one space, or move up to four spaces backwards on the path you’ve already created.Ī character’s path across the Sphere Grid will be highlighted as you move through it. Once the character gets enough AP, they will gain a Sphere Level (S. In battle you will gain AP for each character that participated in the fight. There are two types of Grids you can choose from when starting a new game: Standard and Expert. Instead, it uses the Sphere Grid system, which allows you to increase each character’s stats and learn new abilities. Final Fantasy X does not have a traditional leveling system that most RPGs do. ![]()
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