When you fight enemies in the dark, enough light is placed in the area to keep you alive. Considering you always have a lighter that never runs out, you will likely never have to worry about this threat. On that note, darkness in this game kills you if you spend too much time in it at once. To make this wasted potential even more disappointing, this game features phenomenal lighting, especially when holding a light in the dark. The world itself establishes a setting worthy of any classic horror title, but it lacks the execution to maximize the horror potential within its environment. With that in mind, Tormented Souls offers minimal horror. This happened to me with the classic Resident Evil games, and indeed this was the case with Tormented Souls. When it comes to games like this, I naturally start ignoring enemies on my second playthrough just because I can predict what they’ll do next. The only fight of merit is the final boss, but even that isn’t particularly memorable. A few hits from one of them yields the game over screen, but they lack the kind of intelligence to prove much of a challenge. In general, they look like dried-up humans but simply placed in different situations, such as those who shuffle along the floor legless or hang from the wall by their skin. The enemies also leave something to be desired. Ambient music also stays relatively tame, offering just enough to enunciate would-be tension without creating unearned shock value. Firing the nail gun gives that sharp, airy burst of sound, and footfalls adjust based on the material Catherine walks on. Thankfully the rest of the game sounds authentic. I believe the actors could do well enough if given the time to develop a bit, but they receive no such attention. Many of the lines come across like the team used the first take and committed to it. From the very beginning, the voice work slaps you in the face.
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